The Last Word With The Cultured Gamers


A post about different things.
April 28, 2006, 9:41 am
Filed under: Uncategorized

so first and foremost I’d like to welcome our newest affiliates, Nintendo Centrum, a link to them can be seen on the side bar.

also, as most of you now know, the Nintendo Revolution has lost it’s code-name, and has now an official name which is Nintendo Wii, which seemingly there is a strong gathering of people against the name. I personally don’t mind the name whatso-ever it’s just a name to me, but hearing so many people complain about that name has become nauseating to me. But, is there ever anyway to satisfy most people? No.

Also, new screens of Tales Of The Tempest have surfaced, and from what I have seen of these screens it seems to be an over head adventure game, in the same style as final fantasy crystal chronicles. Now I’m not saying that’s what it’s going to be, but that’s what it looks like to me. Here take a look for yourself:

So that’s pretty much all I have to say for now, I’m getting Lost Magic this weekend, so I’ll be posting a review next week.

Any Questions, comments, or ideas? email me timlefebvre@thebradshaw.com

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A Dead Trend Already?
April 26, 2006, 9:56 am
Filed under: Uncategorized

So as alot of you may or may not know, The Bradshaw and I are very good friends, and when we discuss Video Games the subject of the “Epic.” music comes up. So a few minutes ago I was sitting infront of this screen, Listening to Hurt by Johnny Cash, and I figure this could be an amazing song to put in a video game.

So that lead my to the question, why don’t games put music with lyrics in it that much, and I immediatly thought of Battlefield: Vietnam, and how the songs were somewhat out of place when battling, Who wants to listen to Karma-chameleon while driving a scooter into battle?

I then thought of Prince Of Persia, I remember how the first one, the music gave the game such a wonderful atmosphere, but in Warrior Within,
having that Godsmack song playing in the back ground ruined the game to a certain extent, also they looped the same part of the song over and over, so it got annoying. Now I liked Warrior Within, but I loved Sands of Time, and I think the Music is a part of it.

Then I thought of the worst video game franchise ever invented, yes Grand Theft Auto, and how on the Xbox version, no one listens to the music they have in the game, instead use their own music. Does that mean this trend is due to die?

I personally would like to see games with more real music in it, more then just instrumentals ( Although Let’s not go put some Beatles in The Legend Of Zelda series.) but it wouldn’t work with every single type of game, unless we found enough dramatic music such as Hurt By Johnny Cash to put in the game, because this song, Is Epic on it’s own…. Oh and please no more In The End Montages of anime’s.

Any Questions? email me timlefebvre@thebradshaw.com



A game I’m looking forward to with impatience
April 15, 2006, 8:25 am
Filed under: Uncategorized

Now there has been this game I’ve been wanting for a while, and twice so far we’ve gotten near the release date but they push it back, No I’m not talking about Twilight Princess, I’m talking about this beautiful RPG for the Nintendo DS.

Enter stage left Tales Of Tempest

This looks like a beautiful looking game, it’s the newest installement in the Tales Saga, a very under-rated and over-looked series of games, except for it’s installement on the SNES Tales Of Phantasia. If you ever have the chance, try Tales Of Phantasia or any orther game, Tales Of Phantasia was just recently released on GBA as well. There is also an installement of the game on the GC called Tales Of Symphonia, another truely great game. Who knows maybe this will catch on as it has in japan, only 5 of the original japanese games ever came to North America (except for Tales of Phantasi on the nes, that was Fan-Translated Into English.) So Until Tales Of The Tempest is released on the DS I’ll be stuck playing Tales of Legendia on the PS2, I’m hoping this game will catch on and be popular on the DS, so more of the tales titles will show up on Nintendo systems.

Any Questions? email me timlefebvre@thebradshaw.com



The Games that almost Destroyed the Legend of Zelda
April 14, 2006, 6:53 pm
Filed under: Uncategorized

I’m a huge Legend of zelda fan and so, I had been asking The Bradshaw about these Zelda CD-I Games by Philips I had heard about, and his response was “It’s garbage.” So, being the person I am I decided I’d test it out myself to see if they really are “garbage”. Let me tell you, They Are Garbage.

First off, Let’s take a look at the animation:

Now Let’s take a look at the newest installement in the series that will be coming out in the 4th quarter of 2006 Zelda: Twilight Princess

Now I’m not talking about the graphics, I’m just saying Link now looks like more of a badass then he did in the CD-I version… In the CD-I version he almost looks like a freaking pig… but that’s Ganon’s job.

The story makes no sense…. in one of them link randomly goes missing in the middle of the game, the other one zelda has to save Link, and the other one Link has to stop the faces of evil, each uglier then the other ( sound like majora’s mask at all?)

Also, what kills it is the fact that it is a side scroller, I guess they didn’t learn their lesson from the NES Zelda side scroller that NO ONE LIKES!!!
Now I’ve actually attempted to play all three of them and they are garbage, although, Even though they are garbage, there wasn’t very many produced, so it is very rare to own these games, and if you are a true Zelda collector, you need them in your collection, more for satisfaction of having the whole series, other then for the zelda collectors, everyone else skip it.

Any Questions? email me timlefebvre@thebradshaw.com



New Ubisoft montreal General Director announced
April 13, 2006, 12:40 pm
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Yes, they have finally announced who will be taking over Martin Tremblay’s job at ubisoft montreal, his name is Yannis Mallat, I am interested to see what he will do with Ubisoft Montreal in the next few months. I guess we will have to wait and see

Any Questions? email me timlefebvre@thebradshaw.com



Odama: A Review
April 13, 2006, 12:26 pm
Filed under: Uncategorized

So Last night I was able to pick up a copy of Odama, and I played it until the wii-hours of the morning.

Pros:
Insanely original

Cons:
soldiers don’t always respond right to what you say
not the greatest graphics
Extremly frustrating at times

So I went into this game wondering what really to expect, because lets face it, this is a one of a kind game. When you first start the game, they give you a tutorial on how to say commands and such, which is useless for a while because in the heat of the battle you will completly forget the orders. Eventually, you will get a hang of the orders, but on your screen, most of the time you are looking at the ball going up and down the screen and not really paying attention to the rest of the game, this is very dangerous because they are always throwing new things out at you, such as strapping down your flippers so you can’t hit the ball( Yes I realise I’m not calling it right. but oh well.) back out. Also, in certain levels where there are rivers you have to block them, so your troops can go through the battlefield, the problem is sometimes the ball hits the lever that unblocks the river and all your troops get taken away. I find it a very exciting game, that takes alot of thinking, and I would recommend for people to rent this title before buying it, this isn’t a game that will appeal to everyone because of the frustration it brings. I also reccomend to play with a normal controller and not a wireless controller simply for the fact that the one with the wire is easier to find once you throw the controller. The graphics may be bad, but in this game you don’t have time to concentrate on the graphics, the game is very very fast.

I will have to give 8/10 for this game simply because of a well made original concept.

Any Questions? email me timlefebvre@thebradshaw.com



First post, many more to come.
April 13, 2006, 12:04 pm
Filed under: Uncategorized

So, welcome to a new section of http://www.thebradshaw.com

I will be posting news stories on Nintendo, my take on those stories. That’s basicly going to be my job on here.

So let me kick things off right here.

As many of you know about the revmote (or the wand) is controller that will be able to tell your current placement, and the movement you will be doing is going to directly affect whats happening on your television. It’s one of the many “Revolutionary” aspects of Nintendo’s next-gen console. Well as you may know, Sony has copied Nintendo on many aspects, and as usual, Sony wants to find a way to beat Nintendo.


Enter Real World Golf, A game in which you will be using a golf club type object to swing and hit a ball, it claims to be “The First and Only game” to do this, and It will be for PS2 and XBOX. Now Nintendo has had the concept of the Revolution for years, and once again, I feel Nintendo has been robbed. But, what’s even worst then that, is the controller splitfish has put out for ps2, and will be put out for ps3, a motion sensitive controller, which In my opinion looks alot like the revmote with the nunchucku attachement. If only Sony could be stopped…. maybe it will sooner then we think.

Any Questions? email me timlefebvre@thebradshaw.com