The Last Word With The Cultured Gamers


Super Smash Bros. Brawl: Review

Perhaps the most anticipated game for the Wii, it made all the fanboys drool. Smash would finally be able to play online. Promised to be the biggest iteration in the series, with the addition of 3rd party characters Sonic and Snake. Did it deliver? or will it disappoint?

Graphics:

The Graphics in the game are top notch, and are what you’d expect from Nintendo. The graphics exceed it’s predecessor by a mile, and the physics engine bring for a whole new realm of realism. It even integrates being able to trip over your own foot (something this reviewer does not enjoy.)

Gameplay:

The gameplay is pretty much exactly like Melee’s. The controls work well, however the battle is much slower. Some say it allows for better strategy, and others say it makes for less exciting battles. With a bunch of new modes added, and the very satisfying “subspace” The single player takes a whole new life of it’s own, and in the single player aspect, Super Smash Bros. has never been better. There is also the addition of the “Super Smash” a finishing move that with most characters means an instant kill if done correctly. This game is over stuffed with content.

Mario getting ready to perform his final smash.

Sound:

With what is perhaps the best soundtrack ever found in video games ever, the music is just awesomely brilliant in all levels. Even if there is a song you don’t like very much, you can go in the options and turn it off so it doesn’t show up. The soundtrack is mind blowing, and probably the thing shining the brightest about the whole game.

Multiplayer:

This is where I think the game falls flat on it’s face. With the previously mentioned slower pace (which can be found in the N64) the game makes for very sluggish battles, it gets to a point that it can be very bland, boring and repetitive. On top of this, it has a flawed online system that has a 3 second delay between what you input on the controller, and what happens on the screen. It makes for the online to be unbare-able to play… That’s if you can even get a match online.

In Conclusion:

By no means is this a bad game, it’s a great game. However, this reviewer thinks that it doesn’t out due it’s predecessor when it comes to the multiplayer, and just general combat. This is made up for by Subspace though. Still a must-buy for all wii owners.

Brawl gets a 4 out of 5.



No More Heroes: The Review
May 30, 2008, 9:03 am
Filed under: Nitendo, No More Heroes, Suda 51, heroes, nintendo, suda, suda goichi, wii | Tags:

As a fan of Suda51, and an even bigger fan of killer7, I had been waiting impatiently for this title. Here it came finally a couple months ago, and I’ve finally had the time to play it. As my most anticipated title on the wii, will it live up to the hype, or fall short?

Graphics Art Style:

You see what I did there? well that’s because the game graphically isn’t all the impressive, however the Art Style is bar none better than anything I’ve seen on any console since the SNES. The game just oozes with style, it’s not even funny. It has it’s own atmosphere, and it reminds me a lot of american comic books (a la Marvel or DC.) In the north american version, there is a ridiculous amount of blood that oozes out of people when you hack them up, it’s ridiculously gratifying and satisfying.

Gameplay:

The game utilizes the wiimote/nunchuk duo. With finishing moves being initiated by flicking the wii mote in the direction the arrow on screen tells you to flick the wiimote. The controls are very responsive. There are also wrestling moves that can be initiate with the B button when an enemy is stunned, you do these wrestling moves by flicking the nunchuk and wiimote in the direction the on screen arrows prompt. All of this is very responsive, and adds very much to the experience.

Sound:

The score is just excellent, even though it’s pretty much literally the only song in the whole game. (From what I can tell, there are a few different variations, but it’s the same song.) The voice acting is top notch as well, and part of that I think is due to the writing which just fits perfectly with this stylish game. Pay close attention to the monologue delivered during the first boss battle “GOTTA FIND THE EXIT!”

In Conclusion:

No More Heroes delivered more than I ever could have expected. It is my choice for game of the year, and I am looking forward to further Suda projects. Let me now give you the obvious:

No More Heroes gets a 5 out of 5